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The Evolution of Flutter Rendering Engine: From Skia to Impeller
Flutter, Google’s open-source UI software development toolkit, has witnessed a remarkable transformation in its rendering engine. In this article, we’ll delve into the transition from the Skia rendering engine to Impeller, highlighting the key distinctions and the advantages of this evolution. Join us on this journey to explore the changing face of Flutter’s rendering engine.
Skia vs. Impeller
Before the release of Flutter 3.10, Skia was the backbone of Flutter’s rendering engine. Skia, a powerful 2D graphics library, was instrumental in rendering vector graphics and was the go-to choice for cross-platform mobile app development. However, with Flutter 3.10, Skia has stepped aside, making room for Impeller.

Skia’s reputation precedes it. As an efficient and performance-driven 2D graphics library, it laid the foundation for Flutter’s graphics rendering. Its contributions to the Flutter framework cannot be overstated.

Impeller, introduced with Flutter 3.10, is poised to address the shortcomings and bottlenecks experienced with Skia. It focuses on enhancing performance and efficiency in the rendering process, with the ultimate goal of providing a better user experience.
Differences Between Skia and Impeller
- Performance: Impeller shines in terms of performance, minimizing rendering lag and ensuring smoother animations and transitions.
- Memory Management: Impeller employs more efficient memory management, reducing the memory footprint of Flutter apps, which is particularly beneficial for resource-constrained devices.
- GPU Acceleration: Impeller leverages GPU acceleration to a greater extent, resulting in faster rendering and more responsive Flutter apps.
- Reduced Jank: Jank, the bane of smooth animations, is significantly diminished with Impeller, leading to a seamlessly interactive user interface.